I woke up what-should-be-this-morning (actually the middle of the night, LA’s three hours behind for some stupid reason) to feel something gently nuzzling up against my leg. At first I thought my cousin was being fresh, but looking down there’s my computer, it’s cord between its legs, little apple nose softly glowing. I guess that’s… Read more »
Sacramento Kings 91, Toronto Raptors 116 I don’t fancy the Raptors chances in an up and down, no defense, all offense affair where the first team to play some defense or go through a drought ends up losing the game. I’ve seen that movie before and have learned that there’s no thing as a “safe… Read more »
Dude, what the FUCK??? I just wrote a long, scathing post outlining every biased, unfathomable call the “professionals” with the whistles mad tonight. I click “save”, and it asks me for my password. I enter it, and all my words are GONE! I don’t have to explain how frustrating this is. This is even more… Read more »
This I can explain. His low usage rate when he is on the floor minimize his impact on team stats, such as team O/D rating and even plus minus (since that stat also accounts for the other members of the rotation. However, when he is being used, his individual stats, or the stats that are only dependant on his contributions, he looks pretty good, pretty great even.
Basically, like what everyone else has been saying, it comes down to usage rate. Involve him enough in the offense and there's no reason why his individual efficiency won't be reflected in the team stats.
Now here's where you might say "but the raptors lose more when he shoots more than average, so the usage rate argument doesn't hold up". That's a fair point, but I would argue that Jonas often gets those extra field goals when A) the guards are putting up a ton of bricks and Jonas is cleaning the glass, or B) he's a last resort after its clear that the other scoring options aren't working. In both scenarios, the team as a whole is playing below average, so it makes sense that they would win a lower percentage of games.