The “everybody beats the Wiz” edition. Adams – what a fantastic signing by Colangelo. So good he gets traded for a conditional SECOND round pick….then immediately gets waived. BC signed this towel waver to some fanfare. Instead, like the HO signing, it’s another brick in the road of shit that BC has paved for this… Read more »
Update: He got waived! Ha-Ha-Hassan Adams and cash considerations to Clippers for a future second-round draft pick – source. That’s not the big move we’re all expecting but hey, a great GM can do wonders with a second-round draft pick, no? There’s also the Bargnani to Dallas rumour but be aware that there’s going to… Read more »
Grab the Opening Tip: Felon Edition. No Arenas. No Mason. No Stevenson. 7-25 on the season. 3-7 in their last 10. 2nd night of a back-to-back. Worst team in the East. Second worst in the league. The Ugliest uniforms in pro sports…do you see where I’m going with this? Raptors have a shot at salvaging… Read more »
This I can explain. His low usage rate when he is on the floor minimize his impact on team stats, such as team O/D rating and even plus minus (since that stat also accounts for the other members of the rotation. However, when he is being used, his individual stats, or the stats that are only dependant on his contributions, he looks pretty good, pretty great even.
Basically, like what everyone else has been saying, it comes down to usage rate. Involve him enough in the offense and there's no reason why his individual efficiency won't be reflected in the team stats.
Now here's where you might say "but the raptors lose more when he shoots more than average, so the usage rate argument doesn't hold up". That's a fair point, but I would argue that Jonas often gets those extra field goals when A) the guards are putting up a ton of bricks and Jonas is cleaning the glass, or B) he's a last resort after its clear that the other scoring options aren't working. In both scenarios, the team as a whole is playing below average, so it makes sense that they would win a lower percentage of games.