Time to poll the Republic… 1) Is Triano’s system finally clicking or are the past two victories merely representative of the opposition? 2) No change in Raptors ticket prices for next year. Good business model? Is this in answer to their critics or do you think they feel they have hit a wall with respect… Read more »
Timberwolves 110, Raptors 118 Taking my first crack at post-game analysis, I’m happy I’m getting to do so after a Raptors win. The Raps definitely needed this game to keep their 4% playoff hopes alive – as calculated by ESPN’s John Hollinger. Considering how they finished the fourth quarter against the Knicks on Friday, it… Read more »
The “anybody ever hear of this Carney kid” edition Banks – back spasms. didn’t play. wouldn’t have cared if he did. Bargnani – sweeter than tiramisu. smoother than maple syrup. as handsome as a mountie. He was running hard, he was slamming, he was laying up, he swore when he missed a chippy. Only thing… Read more »
This I can explain. His low usage rate when he is on the floor minimize his impact on team stats, such as team O/D rating and even plus minus (since that stat also accounts for the other members of the rotation. However, when he is being used, his individual stats, or the stats that are only dependant on his contributions, he looks pretty good, pretty great even.
Basically, like what everyone else has been saying, it comes down to usage rate. Involve him enough in the offense and there's no reason why his individual efficiency won't be reflected in the team stats.
Now here's where you might say "but the raptors lose more when he shoots more than average, so the usage rate argument doesn't hold up". That's a fair point, but I would argue that Jonas often gets those extra field goals when A) the guards are putting up a ton of bricks and Jonas is cleaning the glass, or B) he's a last resort after its clear that the other scoring options aren't working. In both scenarios, the team as a whole is playing below average, so it makes sense that they would win a lower percentage of games.