I recognize that he’s coming back from an injury and that could be a reason he didn’t move well, but this is something you could see developing over the past year. In Orlando, he had three shooters and an athletic god playing around him so it was hard to truly notice his increasing decline. But in Toronto’s system that doesn’t necessarily maximize his remaining abilities, he sticks out like a sore thumb.
“I would love to come in and play the ball I was playing before I turned my ankle. But it’s not like that,” said Bosh. “I’m trying to get back into the same mode I was in. It’s hard right now. I’m going to get there soon. We’re just at a tough stretch right now.
Were you content after the Laker loss and thought that since we hung around the champs for four quarters, the next night in Sacramento would be rather easy? I mean, linear thinking dictates that if you almost beat a really, really good team, you should be able to pummel a really bad team, no? NO!
This I can explain. His low usage rate when he is on the floor minimize his impact on team stats, such as team O/D rating and even plus minus (since that stat also accounts for the other members of the rotation. However, when he is being used, his individual stats, or the stats that are only dependant on his contributions, he looks pretty good, pretty great even.
Basically, like what everyone else has been saying, it comes down to usage rate. Involve him enough in the offense and there's no reason why his individual efficiency won't be reflected in the team stats.
Now here's where you might say "but the raptors lose more when he shoots more than average, so the usage rate argument doesn't hold up". That's a fair point, but I would argue that Jonas often gets those extra field goals when A) the guards are putting up a ton of bricks and Jonas is cleaning the glass, or B) he's a last resort after its clear that the other scoring options aren't working. In both scenarios, the team as a whole is playing below average, so it makes sense that they would win a lower percentage of games.