The emergence of Rudy Gobert and Hassan Whiteside after washing out of the NBA for a couple years shows that tall guys with long arms and half-decent court sense can be dominant. We’d be crazy to let go of Bebe with his massive wingspan and quick feet. In a few years he’ll be great. What do you… Read more »
After watching Casey’s latest media scrum, its evident that he counters/dodges questions regarding the team’s competence level with remarks such as “It’s a process”, “We’re nowhere near where we have to be”, “We’re not a finished product..” and so on. So the question is simple: How much more time do we give Dwane Casey to complete… Read more »
Casey was interviewed prior to the Clipper game and mentioned that the team did not have an identity or at least one that he believed would win in the playoffs. (defensive) Are we winning on talent alone? Last year we had a easy schedule coming into the playoffs and lost our defensive toughness even though… Read more »
This I can explain. His low usage rate when he is on the floor minimize his impact on team stats, such as team O/D rating and even plus minus (since that stat also accounts for the other members of the rotation. However, when he is being used, his individual stats, or the stats that are only dependant on his contributions, he looks pretty good, pretty great even.
Basically, like what everyone else has been saying, it comes down to usage rate. Involve him enough in the offense and there's no reason why his individual efficiency won't be reflected in the team stats.
Now here's where you might say "but the raptors lose more when he shoots more than average, so the usage rate argument doesn't hold up". That's a fair point, but I would argue that Jonas often gets those extra field goals when A) the guards are putting up a ton of bricks and Jonas is cleaning the glass, or B) he's a last resort after its clear that the other scoring options aren't working. In both scenarios, the team as a whole is playing below average, so it makes sense that they would win a lower percentage of games.